SM64 Editor Archives Page

Welcome to the SM64 Editor archive page! This is a place to
download older versions of the program originally made by Skelux starting with v1.7!

This tool is no longer being maintained. I would recommend using a program that is being developed and maintained like
SM64 ROM Manager, Bowser's Blueprints, or the HackerSM64 Decomp repo for your modern modding needs!

SM64 Editor (v2.2)

Released 12/08/2017

Changes in 2.2:
*Support for extended OBJ format
*Support for vertex shading

SM64 Editor (v2.1.4)

Released 11/2/2017

Changes in 2.1.4:
*Minor bug fixes

SM64 Editor (v2.1.3)

Released 10/3/2017

Changes in 2.1.3:
*Further improvements to patching process
*Moved around some banks which weren't listed in the RAM map
*Fixed importer sometimes getting stuck infinitely importing the model

SM64 Editor (v2.1.2)

Released 9/30/2017

Changes in 2.1.2:
*Added option to reset ROM patches on misc tab
*More-efficient patching process
*Fixed patching order errors which may affect fresh ROMs
*Fix menu, Mario, and title skip tweaks to work on real hardware
*Updated RAM map

SM64 Editor (v2.1.1)

Released 9/27/2017

Changes in 2.1.1:
*Reverted byte-aligned bank patching for now, seems to cause issues

SM64 Editor (v2.1)

Released 9/26/2017

Changes in 2.1:
*Increased space for level models (non-custom entry point)
*Added option to ignore level size limit (be careful!)
*Added option to import to custom location
*RAM is set up for infinite polygons (emulator hacks needed above 8MB, collision still limited)
*Functionality for building a fresh level script when necessary
*Neater ROM patching process
*Removed texture and vertex limits
*Patching process aligns banks properly
*Opaque layer uses N64-compatible 0xFC command for non-fog

SM64 Editor (v2.0.9)

Released 9/14/2017

Changes in 2.0.9:
*Freed up more space for custom sound importing (you'll need to re-select instrument sets and song names)
*Fixed broken "Mario (Ext.) - Bottom" preset, re-apply the 0x04 bank extender tweak to fix your ROM
*Updated RAM/ROM map

SM64 Editor (v2.0.8)

Released 9/6/2017

Changes in 2.0.8:
*Added tweak for extended bank 0x04, and custom import presets which use the extra space for Mario's model
*Death floor still works if you didn't extend the boundaries

SM64 Editor (v2.0.7)

Released 7/5/2017

Changes in 2.0.7:
*Fixed reading textures for models made in Blender and other programs
*Allocated music data 0x807C0000 when music hack disabled (best compatability), 0x803D0000 when enabled
*Fixed SFX in final Bowser stage, caused by allocation of music data in RAM
*Fixed two incorrectly labelled music tracks

SM64 Editor (v2.0.6)

Released 11/1/2016

Changes in 2.0.6:
*Fixed scrolling textures not being removed correctly in the ROM
*Fixed level lists not being cleared after importing a level

SM64 Editor (v2.0.5)

Released 9/15/2016

Changes in 2.0.5:
*Fixed a drawing-distance issue which would cause distortions on real N64 hardware
*Moved extended music data to 0x805E0000 to fix Bowser battle 3 level imports

SM64 Editor (v2.0.4)

Released 7/7/2016

Changes in 2.0.4:
*Fixed fog not working for newer SketchUp models
*Fixed reading diffuse for Blender models
*Fixed reading models with no UV mapping
*Improved image processing speed
*Improved scaling of alpha layer

SM64 Editor (v2.0.3)

Released 7/5/2016

Changes in 2.0.3:
*Fixed sometimes getting stuck in a permanent loop while importing
*Fixed incorrect naming of imported sequences
*Prettier icon

SM64 Editor (v2.0.2)

Released 7/4/2016

Changes in 2.0.2:
*Corrected a RAM issue which would cause crashing in some ROMs
*Added a tweak for disabling the CRC
*Fixed CRC sometimes not updating
*Reduced size of converted display lists

SM64 Editor (v2.0.1)

Released 7/3/2016

Changes in 2.0.1:
*Sequences as large as 0x24000 are now supported (twice the previous limit)
*Sequence data relocated in RAM to allow for larger collision data
*Fixed incorrect reading of diffuse resulting in a crash

SM64 Editor (v2.0)

Released 7/3/2016

Changes in 2.0:
[Model Conversion]
*Transparency is fully functional, use the sliders in Sketchup
*Refractive surfaces can be enabled by adding "_ref" to a material name
*Custom backgrounds are automatically resized and imported seamlessly
*Improved efficiency and speed of display list conversion
*Support for a large range of texture sizes (16x16, 8x32, 64x4, etc)
*Added automatic resizing of all incompatible texture dimensions
*Support for faces with no texture image, only a color
*Drawing layer in custom importer is chosen automatically
*Enabled death floors for custom importer
*Fixed importing of indexed textures
*Fixed some models not being centered correctly
*Fixed importing models which contain no opaque textures

*Added ability to open Mario Kart 64 (U) ROM files and import music
*Added support for note velocity, MuseScore 2 recommended
*Added reverb setting for channels in XML converter
*Extracted sequences are also converted to a MIDI, incomplete
*Fixed low-pitch notes in XML converter
*Added option for sequences to play while the game is paused
*Fixed a bug with duplicate track names

*Imported level names are stored in the ROM
*Added Windows 10 support
*Various improvements to error-handling and interface
*Fixed reopening the same ROM/obj not re-reading the file
*Fixed mislabeled level/song names throughout the importer
*Fixed log files not displaying correctly in notepad

*Replaced M64 ROM Extender and rom_expand_64.exe with queueRAM's sm64extend.exe
*Enabled negatives for floats in the tweak editor
*Format of "Offset Polygon" property of scrolling textures starts at 0 instead of 1

SM64 Editor (v1.9.5)

Released 1/16/2016

Changes in 1.9.5S:
*Fixed error handling on collision tab
*Fixed incorrect patching of Mario's shadow size/opacity
*Fixed PPF pointlessly modifying the Whomp King's star spawn location
*Included the updated RAM_map.txt
*Moved extended music data to 0x805C0000 for better compatibility

SM64 Editor (v1.9.4)

Released 1/7/2016

Changes in 1.9.4S:
*Added option to ignore level size limit by holding alt-clicking 'Import Level'
*Improved navigation in collision editor
*Collision types are saved automatically
*Reorganized RAM usage and updated RAM map
*Three new tweaks by Kaze
*Fixed various mislabeled instruments
*Relocated scrolling texture routine to 0x1202400/0x80402400
*DMA copy code at 0x101B84 is only written after the first import
*Fixed custom importer's maximum offset ignoring the alpha display list size
*Removed bugged option of reverting title screen
*Various minor improvements to interface

SM64 Editor (v1.9.3)

Released 2/12/2015

Changes in 1.9.3S:
*Fixed minor graphical errors caused by increased clipping distance
*It is recommended to re-import levels created in 1.9.2S
*Fixed crashing separate collision in custom importer
*File dialogue goes to last known directory if location is missing

SM64 Editor (v1.9.2)

Released 1/30/2015

Changes in 1.9.2S:
*Increased 3D draw distance, no clipping in large levels
*Significant improvements to tweak syntax, you may need to manually update old tweaks
*Collision types work when importing without textures
*Enabled importing of alpha textures in custom importer
*Added three new water types
*Tweaks for changing cap music also fix the music in their corresponding level
*Tweak for changing ROM internal name
*Custom importer allows more space for title screen importing
*Fixed miscalculation causing custom BG to overwrite other levels
*Fixed miscalculation of bank 0x0E size
*Fixed slight misalignment of texture mapping
*Fixed collision not being centered in custom importer
*Fixed model offset position in custom importer
*Fixed incorrectly labeled music sequences
*Fixed mislabeled instruments and collision types
*Fixed bug in maximum size for custom importer
*DMA copy code at 0x101B84 is not rewritten every import
*Four new tweaks by Kaze
*Improved efficiency of display list conversion
*Further improvements to interface

SM64 Editor (v1.9.1)

Released 6/28/2014

Changes in 1.9.1S:
*Allowed importing of a separate model for collision
*Added the option to apply a tweak automatically after importing
*Increased RCVI hack from 3x to 4x regular
*Reversed a change in display list conversion which would increase size
*Six new tweaks created by Kaze
*Minor changes to interface

SM64 Editor (v1.9)

Released 12/24/2013

Changes in 1.9S:
*Added custom model importer and various presets
*Added tweak manager and various tweak files
*A basic hex editor is included in the miscellaneous tab
*Flawless obliteration of all stretched textures
*Removed polygon limit, though results may be unstable
*Skipping of opening has been moved in to the tweak manager
*Star requirement editing has been added to the tweak manager
*Can disable messages displayed after collecting certain amounts of stars
*Fixed loading of settings in 'Level Settings' tab
*Fixed collision parameter descriptions
*Updated collision type descriptions
*Fixed music silence bug which was incorrectly fixed in earlier versions
*Added palm tree to default geometry layouts
*Fixed conflicting model ID on TTM and RR 0x0E object banks
*Changed default import level to Bob-Omb's Battlefield
*Added option not to center the model
*Removed texture scale setting
*Minor interface improvements
*Improved efficiency of display list conversion

Will continue to add more versions soon!

Want a specific version of the SM64 Editor?
Join the Team Cornersoft Discord Server, or any other server you happen to find me on to let me know!